2D Games:
What are 2D games?
Today we have very advance
technology for gaming, we have got VR, AR, 3D, 2.5D, etc. Back into the 90s
where the technology for computers was not very advance, they mostly had 8-bit
processors. Later on, with the advancement in technology use of 32-bit processors
was adapted. 2D games can be played on any system, they just require a very few
space. Now they are not so detailed like as much as 3D though. There are lot of
versions in 2D too, like we say 8-bit 2D Game 16-bit 2D game, and finally
32-bit 2D Game, apparently 64bit might not be an appropriate option to be added in the
list.
Image 1: 8-Bit Art |
Image 3: 32-Bit Art |
Image 2: 16-Bit Art |
2D games are a set whole lot,
that is implemented on a single plane also known as canvas. Now they deal with
only X axis and Y axis, whereas the Z axis (used in 3D) is absent or we can say
it today it is set as 0 (null). 2D games have a very restricted form of
movement within a game. Such like moving front, back, up, down, rotation on Y-axis.
As we can see, 2D art cannot provide us the detailed form of an art, like
shadows, etc. this can be achieved in 2D by using multiple layers. This means
multiple images with no background or transparent background are placed one or
another on each other to achieve the respective goal.
Today, we have multiple 2D
games out there, competing to other dimensional games. Back then, we didn’t
have much of a competition in dimensions, but equivalently was a time of huge
competition for the 2D games with multiple genres. But let’s talk about our
past in video gaming. Former Nuclear Scientist Sir “Edward U Condon”, was the
first to design a game, unofficial but true fact, first game name as “Nim”. It
was developed on a computer with relay mechanism. This machine used to play the game was named
as “Nimatron”.
Image 4: Nimatron |
It was Filed on April 26,
1940, but was brought into consideration by the September 24, 1940.
In 1948, Alan Turing and David
Champernowne had designed a concept of implementing a Chess game onto a
machine. They also named it as “TuroChamp”. However, it failed due to lack of
the machines capability. The machines during that period were not so advance to
perform such complex calculations, was certainly failed due to technical
issues.
Officially the Very first game
to come into public was “Bertie the Brain”, Which was brought into an
Exhibition of Canada named as “Canadian National Exhibition” in the year of
1950. However, it was just a virtual form of tic-tac-toe game. Now this game
was not considered the first game and was really a great example for the
electronic versions of game, which can be displayed on a visual screen.
This game got very famous, and
was a point of attraction during the Exhibition, but was dismantled and never
ever brought into public after that. Lack in the efforts of preserving the game
made us to forget about it and was ignored and never brought up into the
consideration for the existing world.
Image 5: Bertie The Brain |
In 1958, here comes the most important incident
and which is also considered a the most important and highly noted milestone
for the era of gaming. “William Higinbotham” developed a game only and only for
entertainment purpose. However, in past there were lot of games developed but
these were made with a perspective of research, and had no mean of getting entertained.
“William higinbotham” developed “Tennis for Two” on an Oscilloscope. It was
dismantled after its exhibition, but rather got its important in the year of
1983 when “William Higinbotham” was interviewed for the purpose of history for
the video gaming industry.
Image 6: Tennis for Two |
The people working in The
Massachusetts Institute of Technology, took a very important step into
developing a video game which was brought onto a computer. It was significantly
a brighter step towards the evolution of video gaming. The game they Developed was
in the Year of April, 1962 and the game developed was “Spacewar!”. This game
was a big milestone, it was the first game to be copied and sold on computer,
marking around 55 computer machines containing Spacewar! were sold.
It
was considered as the first game to gain this kind of achievement of reaching
in to public wide away. It was like availability of same game at a same time at
different location it was a huge invention. It was brought up and installed in
to multiple American Educational Organizations, terming it as the first game
ever.
Image 7: Spacewar |
Looking further into the age
of 1960, development of first ever programming language name as BASIC, made the
developers job easy. It also led to ease of access for the people to look into
the programming part of software apparently in to gaming also. It affected a
lot, gaming industry got boosted due to this technology, long years had very
few games developed, but now in this era of 1968 there were number of games
being developed and brought into public.
Ralph Baer, who today is
considered as “Father of Video gaming” had invented his first ever prototype of
having a video gaming console at home and having able to play video games on
Television. However, at that period people had a very different point of view
regarding televisions. His patience paid him off, he successfully patented his
work for the prototype of “Brown Box” in the year of 1968. This had a very huge
impact on the gaming Industry and was apparently a new start towards a new Era of
Video Gaming.
Image 8: Brown Box |
Image 9: Ralph Baer |
Thank You!
Your Feedback will be always appreciated.
Image Citation:
[1]
8-bit Art: https://ih1.redbubble.net/image.130551384.4550/ap,550x550,12x12,1,transparent,t.u1.png [20-09-2017, 11:01AM].
[1]
16-bit Art: https://orig00.deviantart.net/152f/f/2012/283/6/f/16_bit_sprites__pikachu_by_toshirofrog-d5hcjfu.png [20-09-2017, 11:01AM].
[1]
32-bit Art: https://i.pinimg.com/originals/5f/94/a7/5f94a774fb524b3aa471ffd18837e817.gif [20-09-2017, 11:01AM].
[1]
Bertie the Brain: http://spacing.ca/toronto/wp-content/uploads/sites/4/2014/07/20140721-Bertie-Spacing-600x458.jpg [12:15PM, 20-09-017].
[1]
Tennis for two: http://computingforever.com/wp-content/uploads/2014/09/And-Then-There-Were-Graphics-Image-02.png [12:27PM, 20-09-2017].
[1]
Spacewar: https://videogamehistorian.files.wordpress.com/2014/07/spacewar_screenshot.jpg?w=620 [12:37PM, 20-09-2017].
[1]
Brownbox: http://www.museumofplay.org/online-collections/images/Z004/Z00494/Z0049414.jpg [12:53PM, 20-19-2017].
[1]
Ralph Baer: https://media.npr.org/assets/img/2014/12/08/ralph-baer-02_wide-5c1a8361ab88d5406b9b2e3fd3ea5b895240ff16.jpg?s=1400 [12:55PM, 20-09-2017].
References:
1: 1940 Video Games - Nimatron:
http://www.vgchartz.com/article/262989/history-of-video-games-the-early-years-1940-1972/ - written by Taneli
Palola on 23 January 2016. [11:44AM, 20-09-2017].
No comments:
Post a Comment